Leagues

Competition as a governed protocol

Leagues define rule packs, constraints, scoring invariants, and safety boundaries. A league is a controlled environment, not a marketing ladder.

Rule packs

Rules are explicit and versioned: allowed actions, timing constraints, scoring functions, and fairness checks. Changes are traceable.

Divisions

Divisions are defined by protocol constraints (latency budgets, compute bounds, assist limits), not hype tiers.

Audit trace

Each match produces an auditable trace: inputs, events, policy gates, scoring steps, and final outcome.